In
all events, nothing in these rules withstanding, the director's
decision shall be final.
General
Partnership
play shall follow the rules of Kentucky Discard plus the use
of the Bird Picture card (Rook).
Teams will play in the order dictated by the Tournament committee
Director prior to the beginning of the tournament and
in the format, which the committee Director
selects.
Tournament
winners will be determined on the basis of format selected by
the Director committee. In round robin
play, the best won-lost record in the tournament determines
the winner. In case of a tie between two teams, one game of
500 points will be played to determine the winner. Should a
three-way tie occur, a draw of the cards will be made and the
team drawing the high card receives a bye in the first round
of the playoffs. The teams drawing low cards play one game of
500 points and the winner advances to play the remaining team
in one game of 500 for the championship.
The
Tournament will be double elimination and the Children's Tournament
will be single elimination. The Children's Tournament will be
used as a positive learning and training experience and winning
will not be emphasized.
The
Director will seed each team in the Tournament. Seeding is based
on experience, past Tournament history (overall & spread),
and general Rook awareness.
Table
assignments will be received from the director or registrar
by the players in person at the time of tournament play.
Game
Setting
Visitors and non-participants will remain a distance of more
than five feet from tables during play.
No
food or drink is allowed on tables; scorer will time a five-minute
break between games.
All
rounds will start at announced time and forfeiture of a round
by a" absent team will be mandatory if play is not started
within 15 minutes after original starting time.
No
alcoholic beverage or gambling will be permitted in any Parker
Brothers sanctioned Rook tournament.
Scoring
Counter cards are fourteens, tens, fives and the Rook Card.
Each fourteen card carries a value of ten points. Each ten card
scores ten points and five cards count five points. The Rook
Card is worth twenty points. Tricks captured have no separate
value.
Matches Games consist of 3 games
and all games consist of 300 500 points.
In case both teams end up with more than 300
500 points, the team having the highest total score will be
declared the winner.
Scorekeeper
One player is desigated
as the score keeper for each game. A third party may keep score
if okay by the two teams playing.
The
third party scorer will not participate in any way, verbally
or physically, during play, except to arbitrate rules when requested.
Obvious rules violations or alleged cheating will be referred
to the Director for action and disqualification may result.
Scorer
or director must initial score sheet and identify round
of play before score will be accepted and posted.
At
the beginning of play, scorer will ask whether or not participants
fully understand the rules.At that time, the rules will be clarified
and scorer will not be permitted to intervene once play begins
Dealing
Ones, twos, threes and fours are discarded from the
deck. The Rook is added. Altogether, 41
57 cards are used; 9 13 for each player
and five for the "nest" or "widow."
To determine dealer, the players "cut" the deck and
the player who draws the highest card deals. The cards are dealt,
one at a time beginning to the dealer's left and then clockwise
around the table. The fifth card is placed face down in the
center of the table to be the first card of the "nest."
This order of dealing is repeated until there are five cards
in the "nest;" then the remainder of the deck is dealt,
one at a time to the players. If any card as high as a ten is
exposed during the deal, a new deal is required. If any card,
although lower than ten is exposed, it is the right of any player
to demand a new deal. In either case, the dealer himself redeals.
When a player does not have a card above a 9 or any game,
he can call for a redeal.
Bidding
After the deal, each player, beginning with the player at the
dealer's left and continuing clockwise around the table bids.
Minimum opening bid is 10 5 but players may bid higher
if they so desire. If a player does not wish to open bidding
or raise the bid, he may 'pass'-after passing, they cannot bid
again on that hand.
The
highest bidder is the "declarer of the trump color"
and has sole opportunity of exchanging any five cards of his
hand for any or all of the five cards in the nest. He is the
only person entitled to see the nest cards until the last hand
has been played. After discarding to the "nest," he
names aloud the trump color. After the first card is played,
the "nest" becomes common property and must remain
face down on the table until the last trick is caught. Any card
may be placed in the "nest." The player who takes
the last trick in the game, captures the 'nest' and counters
found within are credited to his score. After the discarded
"nest" is placed face down on the table and the Trump
Color announced, the player at the left of the dealer, who may
or may not be the "declarer of the trump color" makes
the initial lead and play begins.
Any
color may be led and players must, if possible, follow suit
(i.e. play the same color that was led). If it is impossible
for a player to follow suit, he may play any card in his hand.
The highest card of the color led takes the trick unless the
trick is "trumped." The person who takes a trick makes
the next lead; play moves clockwise and when the tricks are
taken, they are placed face down upon the table and cannot be
seen until the play of the hand is completed. Counters captured
by partners are added together to form the team's score for
that hand. However, if the "declarers" team does not
capture enough counters to make a score equal to his bid he
and his partner are penalized by subtracting the bid from their
existing score, and they get no credit for the counters they
captured. If, however, they capture more than their bid, full
credit is given for each counter. The opposing team gets credit
for the counters they capture.
The
'Rook card is used as the highest of all cards regardless of
which color is chosen trumps. It may be played at anytime the
holder wishes, regardless of the color led. It is the only card
that has this privilege. If led, it calls for play of trump
color. Its play is demanded, however, if trump color is led
and its holder has no card of trump color.
Cards,
as dealt, will remain on the table, face down, until the deal
is completed and "nest" placed in the center of the
table. Spectators may look at the "nest" at the
approval of the players. Players then may pick up
their hands. Individual tricks, as captured, will be kept separate
for identification in the event of an improper play or renege.
Game Procedures
At the end of each four hands
of a game, one set of partners changes seats at the table while
the opposing team retain their seats. (This rule is optional
and is not considered part of the general Beach House game.)
At
the end of each hand and round, the scorer will ask all players
if there is any question about the score or play of the hands.
If there is no question, dispute or protest, play and score
become final and may not be contested after the score sheets
have been signed, certified to the director and posted.
Four players participate, two on each team, each facing
their partner at the table.
Substition
If a player drops out a substitute may be
used only if the opposing team agrees to the substitution. Otherwise
the opposing team may take a forfeit after a reasonable length
of time has expired. Once the game starts with a substitute
it is official.
INFRACTIONS
Misdeal
Should a misdeal be discovered before tricks are taken, the
cards are withdrawn and re-dealt; the deal passing to the player
at the left of the "mis-dealer." If not discovered
until later in the game, the dealer's team is penalized 40 points.
The opposing team does not score and the deal is passed to the
left.
Should a misdeal be discovered before tricks are taken, the
cards are withdrawn and re-dealt; the deal passing to the player
at the left of the "mis-dealer." If not discovered
until later in the game, the dealer's team is penalized 40 points.
The opposing team does not score and the deal is passed to the
left.
Improper Discard
A penalty equal to the team's bid will be taken from the score
of a player who improperly discards (incorrect number) to the
"nest." A penalty equal to the team's bid will be
taken from the score of a player who improperly discards (incorrect
number) to the "nest."
Laying
Down Of Cards
All hands must be played out. There will be
no lay-down hands. A penalty equal to the bid will be taken
from the score of a player along with any points scored for
the player who improperly lays down before the final hand is
played out.
Misplay
If a player plays a card of a different color when he can "follow
suit," the error may be corrected if discovered before
the following trick is taken. If the error is not discovered
until later, the full amount of the bid, regardless of which
team made the bid for that hand, is subtracted from the score
of the team in error. In such case, opponents receive credit
for all the count cards captured by them before the error was
discovered.
Cards
played out of turn will remain face up on the table- normal
play continuing. Misplayed cards will remain face up until captured
in the normal course of play. The person guilty of the misplay
must play the card in question immediately when he next regains
the lead. The card must be placed on its own color when that
color is led, or whenever the Rook card is led. If the lead
belongs to the partner of the contestant who played out of turn,
the color of the exposed card may not be led unless the
has only that color.
Illegal
Activity
Obvious and continued movements intended to distract other players
or communicate with one's partner in any way after one warning
by the scorer may mean automatic disqualification or forfeiture
of that round. The tournament director makes final decision.
No unnecessary talking will be permitted at tables during
play or while other games are in progress.
Modified
07/2003